Welcome to the Spikey00 Forums!
This forum, started years before, has progressed and has been pushed by our strong userbase that has survived the desolate years of desertion. It now requires more users, and users are free to discuss nearly about anything: from general life and news to gaming and much more; Spikey himself is active on these forums, and as long as there is at least one other user here, he will dedicate his time to remain. Come register today--hold your reservations as this is a friendly and accepting community; just remember to confirm your email after you have registered to complete the account activation! Nevertheless, I and our community wish you the best in life.
Release Date: July 10, 2007 Genre: Action-adventure (First Person), Platform game Platforms: Microsoft Windows, PlayStation 3, Xbox 360
General
Revolutionary in terms of gameplay. Instead of being similar to all the first person games that have been released during the past few years, this game focuses on the freedom of movement. In the game, you play as an Asian girl, whose name is Faith. During the game, it is revealed that Robert Pope, an electorate for mayor whom promotes the prospect of change--one that will change the totalitarian city that watches all whom resides within it with security cameras, data monitoring systems, and suppresses its citizens with an armed police and army force.
Faith is a runner, and most runners are employed to send messages: basically they circumvent the government systems. They have near superhuman strengths in relevance to physical attributes--this allows them to call the roofs of the gleaming city their home and playground. You play her from a first-person view throughout the game.
This game is more of the kind that you just jump into--literally. Within this game, you travel around the beautiful city with parkour (moving effectively from one point to another). You will jump from roof to roof, travel indoors while escaping SWAT teams with glass breaking while they attempt to take you down, and even escape the oppression in the sewers. A major appeal of the game is the aesthetics and environment that the game is featured within. Vibrant colours can be distinguished throughout the game, and this really makes the city appealing. Imagine city vistas of white and grays, with shadows draped along the sides of skyscrapers. Smaller buildings with billboards: the suitcase of the primary colours. There is combat in the game, however the game teaches you that you don't use the same weapons that the government uses to control its citizens: instead, you either avoid the governmental forces, or you disarm and physically attack your foes. The game is not oriented to your combat, however. Occasionally, puzzles of sorts make the player think on how to travel--these moments are usually calm (if not angry if you can't figure something out and have to climb back up once again). Worth mentioning, the AI is slightly ineffective; this does not really affect the game because it really isn't based upon it.
An upset for the game (if you don't enjoy them) are the videos--they have a cartoon look to them, and you will immediately notice that this was probably done for the budget that Electronic Arts set for developer DICE. Still, they are moderately captivating. They help advance the story, and provide transitions between levels.
The music is used effectively within this game, as it provides the main feel of the game--it assists with giving the player the feel of freedom, beauty, and generally happiness. The music changes as events occur--such as scripted parts of the game. When you are in trouble and being chased by enemies, the music helps tense things up, similar to the way Left 4 Dead does with its playlist (however not as dynamic).
I loved this game. Simply as that. The game was an amazing play-through, and even though it was short, I really felt the main theme of the game. I had my fun with this game massively due to the environment dynamism. Moments where you are being chased by the police are tense (at least through the first completion of the campaign) and skills with the game need to be developed, despite being a jump-in-and-play type of sort. However, the main disappointment of the game was the lack of multiplayer, coupled with the shortness of the game I felt as if I desired for more. Even though there is a time-trial mode where you can race against others (not in real-time), it wasn't enough. Every other element of the game was fine, and the game is really balanced out.
However, as I have mentioned before, the puzzles are cool, and they offer an interesting mode of calmness. They usually follow a chase or tense moment, and I believe the mix of the two are paramount. I didn't enjoy the moments where I kept falling or didn't know what I was supposed to do until I figured it out and advanced after 15 minutes of puzzlement and rage at myself.
I also found the Eurasian protagonist pretty sexy... Haha. She was the reason that I didn't rage at the game itself--I couldn't hate that cute girl even if she was virtual (unless...!). Every time I fell and died, I couldn't help but feel sorry for Faithy. I felt her character--and thank goodness she wasn't one of those, ahem, anime type of girls if you understand what I refer to.
I really enjoyed this game--it was a great change of pace during the latest years of great First Person Shooters. While it lacks of multiplayer and extra gameplay features, the story, environments, and gameplay made up for. This game will provide you with a few hours of fun, and possibly provide your mind with a bit of happiness for the rest of your life. Buy this game. It is a marvelous work of art.
Add me on Steam: Spikey00, or add keer_mei[at]hotmail.com. Please read the forum rules before your first post :Official Rules of Forum
Quote of the Moment:The God of the Old Testament is arguably the most unpleasant character in all fiction: jealous and proud of it; a petty, unjust, unforgiving control-freak; a vindictive, bloodthirsty ethnic cleanser; a misogynistic, homophobic, racist, infanticidal, genocidal, filicidal, pestilential, megalomaniacal, sadomasochistic, capriciously malevolent bully. - Richard Dawkins
I apologize ahead of notice that the screenshots are too big for the page--was not able to use the smaller versions because of this forum's policies about dynamic pictures/etc.
Add me on Steam: Spikey00, or add keer_mei[at]hotmail.com. Please read the forum rules before your first post :Official Rules of Forum
Quote of the Moment:The God of the Old Testament is arguably the most unpleasant character in all fiction: jealous and proud of it; a petty, unjust, unforgiving control-freak; a vindictive, bloodthirsty ethnic cleanser; a misogynistic, homophobic, racist, infanticidal, genocidal, filicidal, pestilential, megalomaniacal, sadomasochistic, capriciously malevolent bully. - Richard Dawkins
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)